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Risk
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Relevant Pattern
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Description
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ApproachesToRisk
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Overview
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ArchitecturalDegeneration
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CodeOwnership OwnerPerDeliverable
SystemMetaphor ConstantRefactoring
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The initial Vision of the
architecture degenerates toward chaos
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BadFitToSchedule
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CompletionHeadroom
TakeNoSmallSlips WorkSplit PlanningGame
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You have a schedule but find it
is unreasonable
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BarriersToProgress
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PatronRole CustomerInterface
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Something outside project
control is holding up progress
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BurnedOutWorkers
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SizeTheSchedule DistributeWorkEvenly ThreeToSevenHelpersPerRole SustainablePace
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The workers are not performing
as well as they might if put under less pressure
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ChangingPriority
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WorkQueue IterativeDevelopment PlanningGame BackLog
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A fixed schedule is not
responsive to changed priorities
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ChangingRequirements
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IterativeDevelopment ModelTheDomain SessionFacade CustomerOnSite SimpleDesign YouAren'tGoingToNeedIt ConstantRefactoring
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Requirements change
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CodeBaseInstability
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PrivateVersioning PrivateWorld NamedStableBases ContinuousIntegration
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Workers waste time responding to
errors and frequent changes in the work of others, or are unable to maintain
a stable situation
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CommonModeError
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ApplicationDesignIsBoundedByTestDesign
IntentStatement
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Independence assures no common
mode error, dependence allows it to happen
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ComplacentWorkers
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SizeTheSchedule DistributeWorkEvenly ThreeToSevenHelpersPerRole SustainablePace
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The workers are not performing
as well as they might if put under more pressure
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ConflictingRequirements
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OrganizationFollowsMarket
ProductChampion JointApplicationDesign
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Different people want different
things, or the same person wants two things mutually incompatible
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CostOfCommunication
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DeployAlongTheGrain
FewRoles DomainExpertiseInRoles
GateKeeper WorkFlowsInward HolisticDiversity CouplingDecreasesLatency
MoveResponsibilities
ProducerRoles ResponsibilitiesEngage
CustomerOnSite DevelopingInPairs GeneralizingSpecialist
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Communication of Information costs more than necessary;
see also DifficultyInCommunication, LackOfCommunication (this topic is split
and considered as too much comms needed, and expensive means of comms used).
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CostOfInnovation
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SkunkWorks
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Innovation is risky. It may cost
more than it is worth.
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CriticalPathProblems
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InterruptsUnjamBlocking
DontInterruptAnInterrupt
SomeoneAlwaysMakesProgress
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Work progresses but critical
path work doesn't
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DecisionsNotEasy
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ProgrammingEpisode
ArchitectureTeam
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It is difficult to make
decisions owing to e.g. the size of the problem etc.
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DecisionsNotForthcoming
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PatronRole InterruptsUnjamBlocking
CustomerInterface CustomerOnSite
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It is difficult to get decisions
made
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DifficultyInCommunication
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ScenariosDefineProblem
SubsystemBySkill HandlersToConnectSystems
FaceToFaceBeforeWorkingRemotely
GeneralizingSpecialist
DevelopingInPairs CustomerOnSite
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It will be difficult to
represent information in a way that it means the same to the writer (speaker)
and reader (listener); see also CostOfCommunication, LackOfCommunication
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DysfunctionalTeam
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SelfSelectingTeam DistributeWorkEvenly
HolisticDiversity DiverseGroups MatronRole
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The team doesn't work well
together as a team (includes being too single minded)
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FeatureCreep
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The scope of a project keeps expanding as new features are
added
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GeographicalDistribution
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OrganizationFollowsLocation
LooseInterfaces FaceToFaceBeforeWorkingRemotely
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The project is being performed
on more than one site. This will also impact on CostOfCommunication.
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GrowingPains
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PhasingItIn ApprenticeShip DayCare
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The need to grow the project is
not handled in the best way
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HighLevelOfCoupling
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HandlersToConnectSystems
LooseInterfaces DesignPattern
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The amount of coupling between
components etc. will be higher than necessary (NB chiefly design rather than
process?)
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HighRateOfChange
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StandUpMeeting OpenWorkspace
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The rate of change of
information is too fast for the project to cope
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ImpracticalVision
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ArchitectAlsoImplements
DevelopingInPairs
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The Architectural Vision will be
impractical
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InaccurateRiskPerception
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The perceived risks won't
reflect the real risks
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InappropriateArchitecture
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ConwaysLaw ArchitectureTeam LockEmUpTogether YouArentGoingToNeedIt
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The vision and / or architecture
are not the best possible
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InappropriateCrisisResponse
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RecommitmentMeeting
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Trouble happens. The response to
it is not handled in the best way
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InappropriateOrganisation
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ConwaysLaw OrganizationFollowsLocation
OrganizationFollowsMarket
CouplingDecreasesLatency
DeveloperControlsProcess
DivideAndConquer ArchitectureTeam HolisticDiversity HubSpokeAndRim UpsideDownMatrixManagement
ThreeToSevenHelpersPerRole
ProducerRoles ResponsibilitiesEngage
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The enterprise and / or team
organization are not the best possible for the project
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InappropriateRegimentation
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InformalLaborPlan
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Too much fine control can
decrease efficiency compared to self-organization
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InappropriateSpecialisation
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DevelopmentEpisode
DomainExpertiseInRoles
BuildPrototypes
GeneralizingSpecialist
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The team members will have too
much or too little specialization
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InappropriateTasks
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WorkFlowsInward GenericsAndSpecifics
ArchitectControlsProduct
DayCare HubSpokeAndRim MoveResponsibilities
ProducerRoles ResponsibilitiesEngage
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The distribution of work will
not be as good as it could
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IncompleteRequirements
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JustDoIt BuildPrototypes EngageCustomers CustomerInterface EarlyAndRegularDelivery
ImpliedRequirements
UserStory CustomerOnSite
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Not all requirements are known
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InefficientSkillsTransfer
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DayCare DevelopingInPairs DevelopmentEpisode
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Transfer of skills costs too
much or happens too slowly
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InflexibleProcess
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LackOfAccountability
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OwnerPerDeliverable
FunctionOwnerAndComponentOwner
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Some aspects have many
contributors, some none, don't know who is responsible for these
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LackOfCommitment
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LackOfCommunication
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GateKeeper OrganizationFollowsLocation
SelfSelectingTeam HallwayChatter FaceToFaceBeforeWorkingRemotely
ShapingCirculationRealms
ThreeToSevenHelpersPerRole
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The project will suffer through
shortage or lack of communication of information and ideas; see also CostOfCommunication,
DifficultyInCommunication
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LackOfConsensus
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SmokeFilledRoom
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Different folk have different
ideas and will not compromise, so agreement cannot be reached
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LackOfDirection
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UnityOfPurpose LockEmUpTogether
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Workers have no direction, or
are pulling in different directions
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LackOfExpertise
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DomainExpertiseInRoles
ApprenticeShip DevelopingInPairs HolisticDiversity DayCare DeCoupleStages LegendRole GenericsAndSpecifics
SubsystemBySkill
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The required expertise is not available
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LackOfFlexibility
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AskFiveTimesWhy ModelTheDomain ResponsibilitiesInTheRightPlace
VariationBehindInterface
ParserBuilder
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The system is not flexible with
respect to changes
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LackOfProgress
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DontInterruptAnInterrupt
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Workers slack (see SlackResources)
or thrashing
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LackOfVision
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ArchitectControlsProduct
UnityOfPurpose
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There will be no coherent vision
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LateFeedback
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BuildPrototypes EngageQualityAssurance
IncrementalIntegration
EarlyAndRegularDelivery
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Feedback would have saved much
more if it had arrived earlier
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LocatingExpertise
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FormFollowsFunction
PublicCharacter ShapingCirculationRealms
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The expertise is available but
people don't know where (see also CostOfCommunication)
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LossOfEssentialExpertise
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ModerateTruckNumber
LegendRole
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Expertise concentrated in a
single irreplaceable person is vulnerable to loss
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LostFeedback
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DeployAlongTheGrain
RecipientAlsoReviews
PeerReview
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Feedback from later development
is lost rather than fed back in
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LostOpportunityForReUse
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ModelTheDomain OrganizationFollowsMarket
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Parts of the system could have
been re-used, but the chance will be missed or unrecognized
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LostOpportunityToAutomate
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DeCoupleStages
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Parts of the process could be
automated and save effort, but the chance will be missed or unrecognized
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LostWork
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PrivateVersioning
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Good work is lost, or needs to
be thrown away with bad during rollback
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PoorDocumentationSkills
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MercenaryAnalyst
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The folk with the skills to do
the work aren't those with the skills to write it up
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PoorEstimating
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PoorMaintainability
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SizeTheSchedule ArchitectControlsProduct
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The product is not as easy to
maintain as it should be
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PoorPerformance
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ArchitectAlsoImplements
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The chosen architecture doesn't
give the required performance
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PoorQuality
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SizeTheSchedule EngageQualityAssurance
GroupValidation
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The quality of the product is
not as good as desired
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ProcessDoesNotScaleUp
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DivideAndConquer
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The process works while the
enterprise is small or only small projects are undertaken, but fails to cope
with increase in scale
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ProductiveDistractions
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TeamPerTask SacrificeOnePerson
SomeoneAlwaysMakesProgress
StableRoles
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The workers will be distracted
from their work by issues that somebody must deal with or productivity will
be affected
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RippleEffect
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VariationBehindInterface
LooseInterfaces
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Changes ripple out to affect
everything
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SlackResources
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JustDoIt InterruptsUnjamBlocking
EarlyAndRegularDelivery
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Having people doing nothing
productive
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SlowDevelopment
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CouplingDecreasesLatency
FewRoles SizeTheOrganization
InterruptsUnjamBlocking
LooseInterfaces DontInterruptAnInterrupt
DayCare
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Time to completion is too great
and needs to be reduced
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SolutionRequirements
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AskFiveTimesWhy
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The requirements describe the
solution not the problem
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UnclearRequirements
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UndefinedScope
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ScenariosDefineProblem
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The scope of a system is poorly
defined or undefined
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UnknownFitToSchedule
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ComparableWork
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You have a schedule but don't
know whether it's reasonable
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UnknownProcess
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DevelopingInPairs EarlyAndRegularDelivery
MicroCosm
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The process to be used is
unfamiliar
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UnknownTechnology
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BuildPrototypes MicroCosm
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The technology to be used is
unfamiliar and may have quirks or be unsuitable (consider technology we don’t
know about at all – where do the new approaches come from to be considered?)
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UnmotivatedWorkers
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CompensateSuccess PatronRole FailedProjectWake
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The workers are unmotivated or
demoralized
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UnproductiveDistractions
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FireWalls GateKeeper MercenaryAnalyst
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The workers will be distracted
from their work by interruptions that do not pay back in better productivity
(see also InappropriateCrisisResponse)
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